The Digital Challenge of Hate and Radicalisation
Hate speech and radicalisation pose significant threats to global harmony. Hate speech attacks individuals or groups based on their identity, including race, religion, or ethnicity. Radicalisation is the process where individuals adopt extreme political or religious ideologies, which can lead them towards violence.
The internet and social media platforms have accelerated the spread of these dangerous ideas. Anonymity and the rapid speed of online communication create environments where hateful content can circulate freely. This content often targets young, vulnerable individuals. It divides communities, erodes trust, and can escalate into real-world conflict.
Stopping the spread of this content is a complex challenge. While content removal is one strategy, it is often not enough. We must also build resilience and critical thinking skills within communities. We need to broaden our imagination and find creative methods to educate individuals, foster empathy, and promote positive counter-narratives.
Gamification for Positive Change
Gamification offers a powerful solution. This approach uses game design elements and mechanics in non-game contexts. These elements include points, badges, leaderboards, challenges, and storytelling.
When applied to learning, gamification transforms a passive experience into an active, engaging one. It taps into our natural desires for achievement, competition, and social connection. This makes difficult topics more approachable.
Instead of simply telling people that hate speech is wrong, a gamified experience can place you in a simulation. You might have to make choices, see consequences, and collaborate with others to solve a problem. This process helps you build empathy and understand complex social dynamics from the inside. For combating radicalisation, gamification can be a tool to teach media literacy and critical thinking. It helps users learn to identify propaganda and disinformation in a safe, interactive environment.
Join the Discussion
SEAN-CSO invites you to our fourth webinar. We are bringing together leading experts to address these challenges directly. We will explore how to design and implement gamified learning experiences to build peace and resilience.
This webinar, Deep Dive on Gamification: Gamify Your Learning Experience to Combat Hate Speech and Radicalisation, will provide practical, step-by-step insights. Our objective is to help you understand how to build these tools based on two real-world case studies.
Join us on Tuesday, November 18th 2025. We aim to equip you with the knowledge and tools to create positive change in your own community.
What You Will Gain?
In this 120 minutes session, you will:
- Understand the core principles of gamification for social impact;
- Learn a step-by-step process for designing a gamified learning module;
- Discover how to apply these methods to combat hate speech,counter radicalisation, and even broader learning subjects;
- Gain practical insights from field experts;
- Have the opportunity to ask your specific questions to our panel.
Meet the Expert Speakers
We are honoured to host practitioners who are leaders in this field.
- Aughya Shandriasti (Ludenara, Indonesia)
Aughya Shandriasti is the Curriculum Director at Ludere Nusantara Gemilang (Ludenara). Ludenara is an organisation that champions the power of game-based learning. They design innovative learning programmes that integrate important social issues. Aughya specialises in creating curricula that empower educators and learners. She focuses on using games to build empathy and shape learners into knowledgeable, responsible global citizens.
- Irfan Amalee (PeaceGeneration Indonesia, Indonesia)
Irfan Amalee is the Co-Founder and Director of PeaceGeneration (PeaceGen). PeaceGen is a social enterprise dedicated to peace education since 2007. It develops creative media and training modules using gamification to counter intolerance, extremism, and polarisation. Irfan is a key figure in developing the “12 Basic Values of Peace” module. This framework has been used to train thousands of young peace agents across Indonesia and beyond.
Moderator: Franz Manlutac (IDEALS Inc., Philippines)
The discussion will be moderated by Franz Manlutac of IDEALS Inc. The Initiatives for Dialogue and Empowerment through Alternative Legal Services (IDEALS) is a non-profit legal advocacy institution in the Philippines. The organisation works to address the needs of marginalised groups, including victims of human rights violations. Their work includes programmes on peacebuilding and communication for development. They promote social cohesion in conflict-affected communities through dialogue.
Who Should Attend
This webinar is designed for anyone interested in using innovative methods for social change. We strongly encourage you to attend if you are an:
- Activist and CSO Member: Discover new tools to enhance your advocacy and community programmes.
- Educator and Parent: Learn practical methods to teach digital citizenship, empathy, and critical thinking.
- Researcher and Academic: See the practical application of gamification and peacebuilding theories.
- Policymaker: Gain insight into effective, community-level interventions against extremism.
- Gamer and Community Leader: Understand how to leverage gaming platforms and mechanics for positive social impact.
Event Details
Event: Deep Dive on Gamification: Gamify Your Learning Experience to Combat Hate Speech and Radicalisation
Date: Tuesday, November 18th 2025
Time:
- 03.00 PM Jakarta Time
- 04.00 PM Kuala Lumpur Time
- 06.00 PM Melbourne Time
Speakers:
- Aughya Shandriasti (Ludenara, Indonesia)
- Irfan Amalee (PeaceGeneration Indonesia, Indonesia)
Moderator: Franz Manlutac (IDEALS Inc., Philippines)
Registration: Free of charge
Do not miss this opportunity to learn from leading experts!
Secure your place, register today here https://bit.ly/Registration_SEANCSOWebinars